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Monika Yosifova
Monika Yosifova

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Nov 17, 2020

Final Project Conceptualization

As a storyteller and writer it is important for me to create an emotive and genuine experience for the users who play the games that we create. Because the teams are currently uncertain from when I’m writing this piece, it will be updated once there is more certainty. It will…

2 min read

2 min read


Nov 8, 2020

A Homework Analysis on A Thousand Tiny Tales: Emergent Storytelling in Slime Rancher

Emergent Gameplay is always fun, what comes to mind at first is always Monster Hunter world and how the monsters that you hunt there can tend to start fighting one another for survival and territory. The fact that certain gameplay features can have outcomes that ever the creators can predict…

2 min read

2 min read


Nov 1, 2020

The Drunk Project, In Progress

For the Drunk Project that Mariya and I(Monika)are on, we’ve spent about 5 hours on 3D models. Having been working together for weeks now, we already have a process of creating everything first, and then assembly and coding. We’re a little bit behind because of Midterm week falling at the same time as us working on this, but we’re capable of putting in effort. A project of the room setup:

2 min read

The Drunk Project, In Progress
The Drunk Project, In Progress

2 min read


Oct 28, 2020

Unity 2D Side-Scroller Work

Making a Unity 2D side-scroller with Bolt was…difficult. There aren’t enough tutorials online on how to make a “you win” or a “GAME OVER” screen that works. I’m disappointed and find that there are a lot of things to fix. I can only learn from my mistakes and try not…

1 min read

1 min read


Oct 28, 2020

The Wine Trip Project

This is the Very First Unity Build for the Wine Trip Project- An adventure of a small boy who got lost, ended up in a cellar and got drunk. What happens next?

1 min read

1 min read


Oct 26, 2020

Core Game-play: The Drunk Experience

So far, for our project , Maria and I have created a story: a teenager stumbled upon a large underground cellar and decided to drink quite a few of the bottles dry. His movement is impaired, but what we say in Bulgaria is “God protects the crazy and the drunk!”…

3 min read

Core Game-play: The Drunk Experience
Core Game-play: The Drunk Experience

3 min read


Oct 21, 2020

The Future of 2D Gaming, A Review

Ah, my childhood. It started with Nintendo, and it started with the series of Sonic games. Back when I was 9 or so, I didn’t know anything about video games, about camera angles, about genres or narrative. To me this was a game about a blue hedgehog that you controlled…

2 min read

2 min read


Oct 21, 2020

Video Game Angles

Perspectives are always important when playing a video game. The choice of camera that the developer makes will directly influence the perception of a player’s place in the world. Is it a First-Person angle, where you feel as yourself, a Top-Down angle that provides a god-like experience, or an angle…

3 min read

3 min read


Oct 7, 2020

Foodie Pinball 2.0

An exciting retro fantasy to bring some simple brightness and happiness back to life…with food.

1 min read

Foodie Pinball 2.0
Foodie Pinball 2.0

1 min read


Oct 4, 2020

Fruity Pinball?

An exciting retro fantasy to bring some simple brightness and happiness back to life…with food.

1 min read

Fruity Pinball?
Fruity Pinball?

1 min read

Monika Yosifova

Monika Yosifova

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